Core Tactical is based off the idea off "Tactical Fun", and we like to stand by this ideal as we play in and outside of ArmA. The "Tactical" part reflects the way we communicate, move, and function on a large scale. The "Fun" part reflects the way we go about making the experience for our members and ourselves. Basically were looking to make the best experience possible for all of our member base. Most of our missions revolve around intense close quarters infantry contact, with other units/assets acting as supporting elements.
We aren't looking for easy, clean and cut scenarios. We like throwing ourselves into intense situations, we want are victories to be earned through teamwork, skill, and determination. If we don't put our all in, we don't expect to come out on top.
All of our missions are made in house by members within the community. We provide a wide variety of cooperative and adversarial scenarios. From an air cav squad in the heart of Nam', to a Russian Spetsnaz unit infiltrating into enemy bases. In our adversarial scenarios we are able to take advantage of human dynamics to change the way our missions play and interact with the player.
Core Tactical's Virutes
Core Tactical has hereby been established to serve as a mature community that focuses on tactical fun. We believe that any set community should be set on a few common principles, which are listed below. Respect. -Simple, treat others as you would like to be treated. If you are found to be disrespecting other members, you can expect to see yourself out the door.
Well Thought out Tactics. -Maintain a high level of tactical game play no matter the situation or scenario. Motivated Leaders. -We strive for a high degree of competency in our playerbase insofar as leadership goes, as well as pride ourselves on how well our non-leading players will follow orders and conduct themselves in any given mission. We find that alot of times people are scared to step up to the plate and take that Squad Leader position, thinking that people will get angry at them for leading them to death or something. -While in reality a squad of Core Tactical members will gladly follow you to the gates of hell if need be. Professionalism. -Always exhibit a supreme level of professionalism in and out of the community's official sessions. Quality over Quantity. -At Core Tactical we are always looking for the quality of our player base, over our player count.
What makes a good Core Tactical member?
Core Tactical expects a certain level of quality from members, at all times. You are expected to follow the virtues listed above, as well as abiding by our technical obligations.
When it comes to looking over an application, were looking for individuals who generally meet some of the criteria below. -At least 16 years of age. -Good sense of humor. -Friendly respectful and mature. -Teamwork-oriented mindset. -Motivated and dedicated to making the group and our experiences the best they can be.